Spoiler
Paul Inouye, on 21 May 2013 - 02:32 PM, said:
Missiles Missiles Everywhere!
As you may have noticed, and if you haven't then hoooboy, the LRM/SRM flightpaths have been rewritten.
By default, there are a number of points along a flight path that tell the missiles when to change direction in their arc to target.
As you can see this is a standard arc flight path. This is not an issue at the moment.
There IS however an issue with in-direct fire. When you have a spotter spotting you and the LRM carrier does NOT have line-of-sight, we move the "dive now" point closer to the target to help hit people hiding behind minimal cover. The problem is, we've pushed this dive point too far out and have missiles dropping too steeply.
One other thing (and this was sorta mentioned in Ask the Devs 38), is that we missed the patch window by a day and were not able to get a splash damage reduction into the build for this patch. The splash damage is pushing a lot of damage to CT at the moment. This will be fixed very soon.
As you may have noticed, and if you haven't then hoooboy, the LRM/SRM flightpaths have been rewritten.
By default, there are a number of points along a flight path that tell the missiles when to change direction in their arc to target.
As you can see this is a standard arc flight path. This is not an issue at the moment.
There IS however an issue with in-direct fire. When you have a spotter spotting you and the LRM carrier does NOT have line-of-sight, we move the "dive now" point closer to the target to help hit people hiding behind minimal cover. The problem is, we've pushed this dive point too far out and have missiles dropping too steeply.
One other thing (and this was sorta mentioned in Ask the Devs 38), is that we missed the patch window by a day and were not able to get a splash damage reduction into the build for this patch. The splash damage is pushing a lot of damage to CT at the moment. This will be fixed very soon.